Shivlam
UNITY · AR · APPLE VISION PRO

Game development in Unity, AR and Vision Pro.

We build mobile, AR and spatial games in Unity, from a playable prototype to the App Store and Google Play. The same team builds AR for construction sites, so tracking, physics and performance on real devices are familiar ground.

  • 10+ games shipped
  • Unity · C#
  • ARKit · ARCore
  • iOS and Android
UNITY ·
C# ·
ARKIT ·
ARCORE ·
VISIONOS ·
APP STORE ·
GOOGLE PLAY ·
UNITY ·
C# ·
ARKIT ·
ARCORE ·
VISIONOS ·
APP STORE ·
GOOGLE PLAY ·

What we build

From a prototype to the stores.

Mobile games in Unity

Casual, puzzle and arcade games for iOS and Android, with the game loop tested early and often.

AR games

ARKit and ARCore games that use the real room as the level, with plane detection and physics.

Apple Vision Pro

Spatial games and experiences for visionOS, built with Unity PolySpatial or RealityKit.

Game design and art

We build the game and the technical art, and bring in specialist artists where a project needs a particular style.

Monetisation

Rewarded ads, in-app purchases and analytics, set up so they do not break the game.

Performance and launch

Profiling on real devices, store assets and submission to both stores.

Selected work

Games in the stores now.

A few of the 10+ games we have shipped. Each link goes to the live game.

AR · Unity · Android

AR Sports

An AR sports game that turns a real floor or table into the pitch, with plane detection and ball physics.

Google Play

AR · Unity · Android

Vola Volé AR

An AR ball game that uses the real room as the court, with detection across several surfaces.

Google Play

Unity · iOS

CosmoStrike

A social casino game with slots, keno and skill-based fish games, built in Unity.

App Store

Unity · Puzzle · Android

Color Ring Puzzle

A colour-matching puzzle with shader-driven ring animations and haptic feedback.

Google Play
Full work portfolio

Tech stack

What we build it with.

  • Unity
  • C#
  • ARKit
  • ARCore
  • AR Foundation
  • Unity PolySpatial
  • RealityKit
  • Photon

How we work

Four steps, and you own the result.

  1. 01

    Concept

    We agree the core loop, the platforms and the budget, and what the first playable has to prove.

  2. 02

    Prototype

    A playable build of the core mechanic, tested before any art is final.

  3. 03

    Build and polish

    Levels, art, sound and monetisation, with builds you can play every week.

  4. 04

    Launch and hand over

    Store listings and submission, then updates. The project files and accounts are yours.

Shivlam delivered our iOS and Android apps ahead of schedule with flawless architecture. Their communication across time zones was effortless, and the final build exceeded our expectations.
Marcus Vance · VP of Product, Apex Digital Labs, USA

01 / 05

Testimonial 1 of 5: Shivlam delivered our iOS and Android apps ahead of schedule with flawless architecture. Their communication across time zones was effortless, and the final build exceeded our expectations.

FAQ

What studios ask before starting a game build.

What kinds of games do you build?

Mobile games, AR games, and Vision Pro and Quest titles. Unity is our main engine.

Can you take over a project mid-development?

Yes. We start with a review of the project and build, then give you an honest read on what is salvageable.

Do you do art as well as code?

We build the game and the technical art, and bring in specialist artists where a project needs a particular style.

Can you handle multiplayer?

Yes, including the backend. Multiplayer changes the architecture, so it is a decision we make with you early rather than adding later.

Do you help with store publishing?

Yes: App Store, Google Play, and the headset stores, including their review requirements.

How is a game project priced?

Per project after scoping, usually in milestones tied to playable builds so you can see progress rather than take it on trust.

Let's build it

Tell us what you want to build.

A short brief is enough. We will come back with scope, timeline and a real estimate.