Game development in Unity, AR and Vision Pro.
We build mobile, AR and spatial games in Unity, from a playable prototype to the App Store and Google Play. The same team builds AR for construction sites, so tracking, physics and performance on real devices are familiar ground.
- 10+ games shipped
- Unity · C#
- ARKit · ARCore
- iOS and Android
Our clients
A few of the teams we have built for.
What we build
From a prototype to the stores.
Mobile games in Unity
Casual, puzzle and arcade games for iOS and Android, with the game loop tested early and often.
AR games
ARKit and ARCore games that use the real room as the level, with plane detection and physics.
Apple Vision Pro
Spatial games and experiences for visionOS, built with Unity PolySpatial or RealityKit.
Game design and art
We build the game and the technical art, and bring in specialist artists where a project needs a particular style.
Monetisation
Rewarded ads, in-app purchases and analytics, set up so they do not break the game.
Performance and launch
Profiling on real devices, store assets and submission to both stores.
Selected work
Games in the stores now.
A few of the 10+ games we have shipped. Each link goes to the live game.
AR · Unity · Android
AR Sports
An AR sports game that turns a real floor or table into the pitch, with plane detection and ball physics.
Google PlayAR · Unity · Android
Vola Volé AR
An AR ball game that uses the real room as the court, with detection across several surfaces.
Google PlayUnity · iOS
CosmoStrike
A social casino game with slots, keno and skill-based fish games, built in Unity.
App StoreUnity · Puzzle · Android
Color Ring Puzzle
A colour-matching puzzle with shader-driven ring animations and haptic feedback.
Google PlayTech stack
What we build it with.
- Unity
- C#
- ARKit
- ARCore
- AR Foundation
- Unity PolySpatial
- RealityKit
- Photon
How we work
Four steps, and you own the result.
- 01
Concept
We agree the core loop, the platforms and the budget, and what the first playable has to prove.
- 02
Prototype
A playable build of the core mechanic, tested before any art is final.
- 03
Build and polish
Levels, art, sound and monetisation, with builds you can play every week.
- 04
Launch and hand over
Store listings and submission, then updates. The project files and accounts are yours.
Shivlam delivered our iOS and Android apps ahead of schedule with flawless architecture. Their communication across time zones was effortless, and the final build exceeded our expectations.
01 / 05
Testimonial 1 of 5: Shivlam delivered our iOS and Android apps ahead of schedule with flawless architecture. Their communication across time zones was effortless, and the final build exceeded our expectations.
FAQ
What studios ask before starting a game build.
What kinds of games do you build?
Mobile games, AR games, and Vision Pro and Quest titles. Unity is our main engine.
Can you take over a project mid-development?
Yes. We start with a review of the project and build, then give you an honest read on what is salvageable.
Do you do art as well as code?
We build the game and the technical art, and bring in specialist artists where a project needs a particular style.
Can you handle multiplayer?
Yes, including the backend. Multiplayer changes the architecture, so it is a decision we make with you early rather than adding later.
Do you help with store publishing?
Yes: App Store, Google Play, and the headset stores, including their review requirements.
How is a game project priced?
Per project after scoping, usually in milestones tied to playable builds so you can see progress rather than take it on trust.
Let's build it
Tell us what you want to build.
A short brief is enough. We will come back with scope, timeline and a real estimate.
