iPhone app development.
We design and build native iOS apps in Swift and SwiftUI, from the first screen to the App Store, then keep them running. The same team builds our own AR BIM product, so LiDAR, ARKit and 3D capture are work we do every week. You work directly with the engineers building your product. No account managers, no hand-offs.
- 20+ iOS apps shipped
- Swift · SwiftUI
- ARKit · LiDAR
- You own the code
Our clients
A few of the teams we have built for.
What we build
Native iOS, start to App Store.
New iPhone and iPad apps
Native apps in Swift and SwiftUI, designed for how people use a phone, not ported from a website.
AR, LiDAR and 3D capture
ARKit, RealityKit and the LiDAR sensor for measurement, scanning and overlays. The same stack runs DeltaARBIM.
On-device intelligence
Core ML and Vision for recognition and classification that works without a network connection.
Backends and integrations
APIs, payments, maps and push notifications, connected to the systems you already run.
Rescue and rebuild
We take over apps another team started. We read the code before we quote, so the estimate is real.
Support after launch
iOS updates, crash fixes and the features users ask for once the app is in their hands.
Selected work
iOS apps that are live now.
A few of the 20+ iOS apps we have shipped. Each link goes to the live app.
Our product · iOS · AR BIM
DeltaARBIM
Our own AR BIM platform, live on three job sites: IFC native, works offline with no markers, ±2 cm on site.
deltaarbim.techiOS · 3D capture
Plinth 3D Scanner for Art
Turns artworks, objects and spaces into 3D models on iPhone, using 48 MP photogrammetry or Gaussian splatting.
App StoreiOS · Android · Driver app
DeliverEnd
An on-demand delivery platform: the customer app, plus a driver app that pays out as soon as a delivery is done.
App StoreiOS · Performance training
Soma NPT
A neuro-performance training app that drills reaction speed and decision-making, for a Swiss client.
App StoreiOS · Personal safety
Crimesly
A personal safety app with real-time monitoring and dispatch support.
App StoreiOS · Education
Learn Spanish Words, Rápido
A Spanish vocabulary app built around short daily sessions.
App StoreTech stack
What we build it with.
- Swift
- SwiftUI
- UIKit
- ARKit
- RealityKit
- Core ML
- MapKit
- Firebase
- TestFlight
How we work
Four steps, and you own the result.
- 01
Scope
We agree what the first release does, how success is measured, and what it costs, before any code.
- 02
Design and prototype
Clickable screens in Figma, tested with real users where we can, so changes are cheap.
- 03
Build and test
Short sprints with a build you can install every week. Crash reporting and analytics go in from day one.
- 04
Launch and hand over
Store listing, review submission and release. The code, accounts and documentation are yours.
Shivlam delivered our iOS and Android apps ahead of schedule with flawless architecture. Their communication across time zones was effortless, and the final build exceeded our expectations.
01 / 05
Testimonial 1 of 5: Shivlam delivered our iOS and Android apps ahead of schedule with flawless architecture. Their communication across time zones was effortless, and the final build exceeded our expectations.
FAQ
What founders ask before starting an iOS build.
Do you build natively or cross-platform?
Both. Swift and SwiftUI natively when performance, AR or platform features matter; Flutter when one codebase across iOS and Android is the better trade. We recommend based on your product, not our preference.
Can you take over an existing iOS app?
Yes. We regularly pick up apps another team started. The first step is a short review of the codebase so we can tell you honestly what is worth keeping.
Do you handle App Store submission?
Yes, including review guidelines, privacy declarations and store listing. We have shipped apps that are live on the US App Store.
How long does an iOS app take?
A focused first version is typically a few months. Scope drives it more than platform, and we give you a staged timeline after scoping.
Do you support the app after launch?
Yes. We stay on for maintenance, OS updates and new features. Apps need care after launch, not a handover and silence.
Can you build AR features into the app?
Yes. ARKit work is one of our main practices, so AR inside an iOS app is a normal part of what we do rather than an outside specialism.
Let's build it
Tell us what you want to build.
A short brief is enough. We will come back with scope, timeline and a real estimate.
